mgear.rigbits
Functions
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Create and gimmick blended joint |
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Create one joint for each selected object. |
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Add a transform node as a neutral pose |
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Add an extra joint to the blended joint. |
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Create space locator align to the plain define by at less 3 vertex |
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Connect the locat transformations with inverted values. |
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Connect scale, rotatio and translation. |
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Connects the user defined channels |
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Connect the source world transform of one object to another object. |
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Set up node connections to make the driven object scale based on the driver object's world scale matrix. |
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Create a control for each selected object. |
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Create space locator and apply gear_intmatrix_op, to interpolate the his pose between 2 selected objects. |
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Duplicate one dag hierarchy to/from X/-X renaming "L" to "R" |
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Match the position usin bounding box of another object another. |
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Align 2 selected objects in world space |
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Replace the shape of one object by another. |
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Select the deformers from the object skinCluster |
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Space Jump gimmick |