Release Log

4.2.2

Bug Fix
  • Shifter: Fix joint radius value retrieval from guide option #367

4.2.1

New Features
  • Added the new module chain_02

Enhancements
  • arm_2jnt_free_tangents_01 Align wrist to world orientation option #373

  • EPIC Arm and leg 02: added T reset pose option #359

  • Human Ik Mapper - Batch bake #374

  • Rig Builder: Added Pyblish validator and pre script to update guides #365

  • Shifter: Unlock visibility on rig top node. New guide settings: Joint size and guide vis after build #367

4.2.0

New Features
  • ueGear: 0.5 Beta

  • Shifter Game Tools: FBX exporter #117

  • Shifter: FBX exporter Intergration with Unreal #309

  • RBF Manager 2.0: Miscellaneous Improvements #324

  • Shifter: Rig Builder #115

  • Mocap Tool: HumanIK mapper tool #348

Enhancements
  • Animbits: Spring Manager misc bugs and updates #317 #349

  • Shifter: Add load from selection option in the template explorer #313

  • Core: Curve module update #319

  • chain_FK_spline_02 and control_01: add support for leaf joints #332

  • Shifter: Squash_01 add scale multipliers #33

  • Shifter: Add Match guide to joint hierarchy command #350

Bug Fix
  • Shifter: Not context menu with ghost controls #251

  • Shifter Component bug fix: chain_IK_spline_variable_FK_stack_01 #326 # 325

  • Made a metadata for rotateOrder #343 #328

  • Shifter: Replace self.__class__ in all components to avoid recursion error #362

4.1.2

New Features
  • Animbits: Spring Manager #266

Enhancements
  • shifter: Right click menu add space swich range like synoptic #206

4.1.1

Enhancements
  • EPIC_leg_3jnt_01 add support for 0 division on sections #273

  • Add a dagmenu to reset all controllers on viewport menu #286

Bug Fix
  • Fixed Error while mgear menu generation on startup #265 #267

  • Rigbits: Fixed a bug related to the Mirror Control Shape tool. reported by remicc #252 #174

  • Rigbits: Fixed a bug that can’t open a fileDialog to import/export a SDK file throughout the GUI. #250

  • Shifter: Control_01 and other simple components wrong naming with some custom name rules. #268

  • Core: getTransformLookingAt fix axis calculation for -zx and -xy #296

  • Channel wrangler move bool channels #217

  • SoftTweak tool doesn’t keep the right order of the softmod when re-import from .smt #262

4.1.0

New Features
  • Animbits: Space Recorder

  • chain_variable_IK #193

  • EPIC components improvements: arm 2.0 + leg 2.0 + leaf joint in all components + Misc Improvements #195

  • EPIC Meta_01 component #236

  • EPIC neck and spine component v2 using splineIK solver #228

  • EPIC_chain_IKFK_01 #192

  • EPIC_layered_control_01 #226

  • Misc: Smart export hotkey #180

  • Rigbits: PROXY GEO #196

  • Rigbits: Space Manager #152

  • Rigbits: Tweaks support for proximity pin #230

  • Shifter EPIC quadruped leg component #116

  • Shifter: embed guide information in rig #248

  • Shifter: Right click context menu for guides #187

  • Solvers: Add spring node gravity and simple collision #94

Enhancements
  • Added info for the user if (un)installation fails. #247

  • Channel Master: New features #74

  • Core: Added lineWidth of curves with collect_curve_data on curve.py #148 #151

  • Core: attributes: add vector 3 attr method #156

  • Core: deformer module + rigbits adding connect with morph #233

  • Drag and drop support for more mGear’s serialized formats #179

  • EPIC Components adding support for custom name description #239

  • Epic templates: Change IK reference hand and foot space to follow arm and legs #141

  • Maya 2024 compatible.

  • Metahuman template detach command + review leaf joints connection/disconnection #52

  • Misc: Minimize code in userSetup.py #93

  • Rigbits: Eye rigger 2 fixed number of joints #249

  • Rigbits: IO Dialog use latest open folder

  • Rigbits: Mirror Controls add extra attributes #200

  • Rigbits: Misc improvements #129

  • Rigbits: Move existing blendshape node to the front of chain #128

  • Rigbits: RBF Manager, update SHAPES new node compatibility #244

  • Rigbits: Tweaks optional control shape argument

  • Shifter 3_jnt_leg Component: Tweak ctl by joint and MISC improvements #138

  • Shifter Guide x ray curve in 2022 and new Maya versions #209

  • Shifter: add rig_geo_grp set #137

  • Shifter: addCtl add to controller set is now optional

  • Shifter: better settings for CTL description #191

  • Shifter: build from selection should try to autoselect the guide if nothing is selected #170

  • Shifter: Build from selection without selecting guide #131

  • Shifter: Collect data options update #157

  • Shifter: Commands to manage joints connections and delete rig #169

  • Shifter: ConnectRef method update #159

  • Shifter: custom step UI misc improvements #241

  • Shifter: Data collector: collect ctl shapes #132

  • Shifter: Data Collector: Track joint solvers inputs #127

  • Shifter: Extract controls should filter if is ctl #185

  • Shifter: hide node inputs for controls #204

  • Shifter: Improve IK/FK matching for legs + foot #92

  • Shifter: Joint tagging to track guide locators relation #112

  • Shifter: optinal controls orientation #163

  • Shifter: Option to create joint_org directly on scene root #104

  • Shifter: Resizeable log window #133

  • SimpleRig: lock _npo #215

  • Update dagmenu.py #216

Bug Fix
  • Adding in deregister for springGravity node #153

  • anim_utils uses dict.iteritems() and errors in Python 3 #203

  • Animbits: SoftTweak support for Maya 2022+

  • attribute.py returns None and fails, if all channels are hidden #175

  • Build from guide template file incompatible with EPIC components #238

  • Core utils: viewport_off decorator fails in certain enviroment #190

  • Core: findComponentChildren3 will fail if there is no children #171

  • cvwrap missing print brackets for python 3 #84

  • drag_n_drop_install script bug #154

  • Epic components: Intermediate transforms in joint structure #142

  • EPIC leg 02 wrong IK orientation in R side when Z-up #255

  • Epic Mannequin Template several problems and bugs #242

  • EPIC_legs flip/twist issue and EPIC_arm tangent scale not 0.0 #99

  • Export weight maps broken in 2022+

  • Game Tools Export: Set index is incorrect, re-connect fails #231

  • IKFK match offset in biped template #122

  • leg_3jnt_01 module breaks when rotated to be Z-up #161

  • Metahuman driver neck bones not driven by mGear EPIC Metahuman rig #232

  • Metahunam template right hand fingers bad orientation #173

  • mgear menu disappearing issue #254

  • mgear viewport menu: Range Switch + missing space switch options #178

  • RBF Manager: import errors when ‘drivenControlName’ is null #149

  • RBFManager: check if drivenControlName is valid before testing scene #150

  • RBFManager: fix mirroring and add manual entry feature #155

  • RBFManager: Mirror ctl action not working #211

  • Rigbits: Bake spring menu command not working #83

  • Rigbits: Bake Spring nodes #177

  • Rigbits: blendshape module issue with 2.7 *args unpacking #160

  • Rigbits: RBF fix sorted() call #125

  • Rigbits: RBF manager failing to update the UI #124

  • Rigbits: SDK IO: Fixed tangents are not supported by setKeyframe #164

  • Rigbits: SDK manager reload python3 error #245

  • Shifter : connectRef handle negates scaled axis references

  • Shifter naming issue #225

  • Shifter naming rule issue: If the {index} is removed #221

  • Shifter: control_01 is missing ctl role. #167

  • Shifter: Delete rig keep joints fails if no joints #186

  • Shifter: fix ik/fk transition upv_ctrl #229

  • Shifter: Leaf joints not created if connect to existing joints active #183

  • Shifter: Rebuild rig on existing joints crash if joints has guide_relatives already created #165

  • Shifter: upvector space bad index issue affecting several components #198

  • Synoptic tabs list missing in guide configuration #256

4.0.9

Enhancements
  • Maya 2023 compatible. (OSX and Linux only mgear_solvers are available. WeightDriver and other C++ 3rd party plugins are not yet available)

  • Rigbits: Facial Rigger 2.0 BETA (Not yet exposed in menu)

  • Shifter Component: Expose Foot roll default value in the component settings

  • Shifter: addParamAnim exact name argument

  • Shifter: Build log options

  • Shifter: Extract controls keep color

  • Shifter: Shifter: Improve IK/FK matching for legs + foot

  • Shifter_EPIC_components: Joint name descriptions exposes in settings new tab

Bug Fix
  • Rigbits: Facial rigger had some issues with Py3

  • Shifter: component: chain_IK_spline_variable_FK_01 TypeError

  • Shifter: FK/FK Match on Metahuman Leg Broken

  • Shifter_EPIC_components: Epic_arm mirrored mid_ctr problem

  • Shifter_EPIC_components: EPIC_leg_01 (Right) is broken

4.0.7

Enhancements
  • Rigbits: Channel master external data support and various improvements

  • mGear_Core: New env var “MGEAR_PROJECT_NAME” to set the project name in mGear menu

  • Shifter: Pebles: Skin transfer and more templates

  • Shifter: Data collector option to store data on joint custom attr

  • mGear_Core: anim_utils: IK/FK match with keyframe only key the blend value on uiHost

Bug Fix
  • Shifter_components: 3jnt_leg: joint flip issue fixed

  • Shifter_EPIC_componentsMetahuman template twist flip problem fixed

  • Logo missing from installer

  • Shifter_EPIC_componentsMetahuman template toes offset IK/FK

  • Shifter: custom step path fix for OSX

  • mGear_core: Python3 reloadModule error fix

4.0.3

New Features
  • Project is back to mono repository on Github

  • Python 3 Support and Maya 2022

  • Shifter: Auto-snap for metahuman biped Template

  • Shifter: connect to existing joint in the scene

  • Shifter: Data collector for IO with other DCCs (Experimental Feature)

  • Shifter: New components. Epic mannequin components, chain_ori_loc_01

  • Shifter: New/Updated biped template

  • Shifter: RGB color support for controls

Enhancements

# Rigbits: Removed lagacy facial tools * Anim_picker: Edit picker shape using curves * mGear menu icons * Shifter Component: Meta_01 new option to define how joints are connected * Shifter: Added optional x-ray for controls on Maya 2022 * Shifter: Control_01 leaf joint option (Creates a joint without the ctl) * Shifter: Guides blade new shape and color. Also new attribute to change the size * Shifter: Metahuman and Mannequin templates updated and new naming on controls * Shifter: Naming rule have separated side labels for controls and joints * Shifter: Naming rule support for index padding * Shifter: Updated pole vector FK/IK match

Bug Fix

3.7.11

Enhancements
  • mgear_dist: New drag and drop installer [mgear_dist#62]

  • Shifter: Extending the CustomShifterStep base class functionality. [shifter#109]

  • mGear_core: Added meshNavigation.edgeLoopBetweenVertices [mgear_core#77]

  • mGear_core: Added create raycast node function in applyop.py [mgear_core#90]

Bug Fix
  • Shifter: Error when joint name start with number [shifter#111]

  • mGear_core: Bad IKRot rol reference anim_utils.py [shifter#82]

  • mGear_core: Remove compile PyQt ui menu command for Maya 2022 compatibility [shifter#81]

  • mGear_core: Knots saved in json file and read if they exist [shifter#76]

  • Rigbits: Fix missing import in menu.py [rigbits#68]

  • Rigbits: rbf manager, import error catch and cleanup [rigbits#73]

  • Rigbits: Fix eyebrow joint orientation [rigbits#72]

  • Shifter_EPIC_components: Improve joint placement precision on arm, leg and spine. [shifter_epic_components#20]

  • Shifter_EPIC_components: Fixed relation dict value of “knee” in EPIC_leg_01 which causes building failure in certain cases. [shifter_epic_components#19]

3.7.8

New Features
  • CFXbits: Xgen IGS boost: New tool to create curve based grooming with xgen interactive grooming splines [cfxbits#1]

  • mGear solvers: New matrixConstraint node [mgear_solvers#5]

  • mGear_core: Add support for drag n drop of mGear filetypes, .sgt [mgear_core#79]

  • mGear_core: Deformer weight IO module [mgear_core#75]

  • mgear_dist: Drag and Drop easy installer [mgear_dist#56]

  • Shifter: Configurable naming template. [shifter#83]

  • Shifter: Joint orientation options. [shifter#73]

  • Shifter: Plebes (a tool for rigging character generator characters with mGear). [shifter#96]

  • Shifter_EPIC_components: New set of componets specially design for Unreal engine and Games in general.

Enhancements
  • mGear_core: General update to add CFXbits required functions [mgear_core#63]

  • mGear_core: Skinning mismatch vertex warning should include the name of the object [mgear_core#63]

  • Shifter: Add support for #_blade in chain coponents. [shifter#107]

  • Shifter: Attributes naming using component short name(instance Name) not component type name. [shifter#95]

  • Shifter: IO return shifter rig object for NXT tools integration. [shifter#94]

  • simpleRig: Improve automatic hierarchy creation [simpleRig#8]

Bug Fix
  • Anim Picker: Create picker improvements [anim_picker#21]

  • Anim Picker: Duplicate behavior creates instances [anim_picker#24]

  • Anim Picker: Duplicating pickers, spacing issue [anim_picker#22]

  • Anim Picker: Fail gracefully when space switch controls are not found [anim_picker#33]

  • Anim Picker: save overlay offset when change windows size [anim_picker#19]

  • Anim Picker: UI buttons hidden in OSX [anim_picker#34]

  • Animbits: Channel Master: Channel Master: Sync with Graph editor. [animbits#54]

  • Animbits: Channel Master: sync selected channels in graph editor. [animbits#55]

  • mGear solvers: added in the clamp values for the squash and stretch node [mgear_solvers#6]

  • mGear_core: anim_utils: improve IK FK match pole vector calculation [mgear_core#65]

  • mGear_core: Attribute module new functions: Make it work with control custom names [mgear_core#62]

  • mGear_core: Mirro/flip pose not working with custom names [mgear_core#71]

  • mGear_core: Mirror/flip pose fail [mgear_core#70]

  • mGear_core: QApplication instance dont have widgetAt method on Maya 2020 [mgear_core#66]

  • mGear_core: shifter_classic_components repeatedly added to sys.path [mgear_core#69]

  • mGear_core: Stripe pipes from skinCluster names [mgear_core#64]

  • mgear_dist: Incorrect grammar in UI [mgear_dist#26]

  • mgear_dist: update menus to str command [mgear_dist#53]

  • Rigbits: Add attr ctrl tweaks [rigbits#60]

  • Rigbits: Add control and tweaks module controls need to create “isCtrl” control tag [rigbits#50]

  • Rigbits: Facial rigger is compatible with Shifter’s game tools [rigbits#37]

  • Rigbits: Mirror controls required target shape to exist [rigbits#56]

  • Rigbits: RBF manager mirror with custom names [rigbits#63]

  • Shifter: Game tools fix connection issue with new matrix constraint node. [shifter#108]

  • Shifter: Game tools is not disconnecting all the connections between rig and model. [shifter#68]

  • Shifter: Guide component scale inconsistency at creation time. [shifter#97]

  • Shifter: replaces backslashes with forward slashes for Mac OS. [shifter#101]

  • Shifter: Set by default Force uniform scaling to ON. [shifter#79]

  • Shifter_classic_components: Change on Shifter leg_2jnt_tangent component settings UI [shifter_classic_components#81]

  • Shifter_classic_components: Control_01 component space switching with mgear viewport menu [shifter_classic_components#82]

  • Shifter_classic_components: Fix for issue “Menu: Ctrl+Shift results in broken shelf items” [shifter_classic_components#87]

WARNING
  • mgear_dist: dropping support for Maya 2017 and older [mgear_dist#60]

3.6.0

New Features
  • Shifter_classic_components: chain_spring_lite_stack_master_01: New component [shifter_classic_components#79]

Enhancements
  • Anim Picker: Add create picker menu items based on selection [anim_picker#18]

  • Anim Picker: Make select controls display more noticeable [anim_picker#16]

  • Animbits: Channel Master: Add channels from any section in ChannelBox. [animbits#50]

  • Animbits: Channel Master: Auto color options. [animbits#51]

  • Animbits: Channel Master: option to configure channel order. [animbits#37]

  • Animbits: Channel Master: Turn off real time update on scrubbing. [animbits#51]

  • Animbits: Channel Master: Use selected channels for copy/paste keyframes. [animbits#52]

  • Animbits: softTweak: add surface fallof option [animbits#53]

  • mGear_core: attribute module new functions: get_selected_channels_full_path + collect_attrs [mgear_core#56]

  • Shifter: Add Joint Names parameter for customizing joint names in guide settings. [shifter#85]

  • Shifter_classic_components: lite_chain_stack_02 component: add blend option to turn off the connection [shifter_classic_components#78]

Bug Fix
  • Animbits: Channel Master: Blendshape node channels bug. [animbits#49]

  • Shifter: Importing old guides with missing parameters error. [shifter#69]

3.5.1

Bug Fix
  • mGear_core: When copy skin, match the skinningMethod as well [mgear_core#55]

  • Rigbits: RBF Manager mirror bug with Flex Add_attribute [rigbits#54]

3.5.0

New Features
  • Animbits: Channel Master [animbits#14]

  • Shifter: Auto Fit Guide (Beta preview). [shifter#82]

Enhancements
  • Anim Picker: Make select controls display more noticeable [anim_picker#16]

Bug Fix
  • Anim Picker: CentOS and windows Maya 2019/2020 TypeErrorr [anim_picker#15]

  • mGear_core: dagmenu error when parent switch with keys on and rig with namespace [mgear_core#53]

  • mGear_core: Fix loop crash when quering tag childrens [mgear_core#52]

  • mGear_core: Fixed path handling in exportSkinPack if it is called with arguments. [mgear_core#37]

  • mGear_core: getRootNode doesn’t find the root correctly [mgear_core#51]

  • mGear_core: Mirror function causes tag attributes to mirror their content [mgear_core#47]

  • mGear_core: Parent switch dag menu not working when root node is parented under a non referenced heararchy. [mgear_core#48]

3.4.0

New Features
  • Anim Picker: New Animation Picker [anim_picker#2]

  • mGear_core: mGear viewport menu [mgear_core#38]

  • Rigbits: SDK Manager [rigbits#42]

  • Shifter_classic_components: SDK manager special component [shifter_classic_components#75]

3.3.1

Bug Fix
  • Rigbits: Facial rigger tools QT aligment argument [rigbits#44]

3.3.0

New Features
  • Shifter_classic_components: Cable component [shifter_classic_components#73]

  • Shifter_classic_components: UI_slider and UI_container component [shifter_classic_components#66]

  • Rigbits: New eyebrow Rigger [rigbits#40]

Enhancements
  • Shifter_classic_components: Control_01: Expose more space switch options [shifter_classic_components#7]

3.2.1

Enhancements
  • Shifter_classic_components: arm_2jnt_04: wrist align and plane normal [shifter_classic_components#58] [shifter_classic_components#59]

  • Shifter_classic_components: S_Spine change the relative connections [shifter_classic_components#67]

  • mGear_core: Added 2D guide root for Shifter components [mgear_core#36]

  • Shifter: Build log window clears instead of reopening. [shifter#74]

Bug Fix
  • Shifter: Fixed a guide renaming issue. [shifter#71]

  • Shifter: Renamed Connexion to Connection in some places.. [shifter#75]

  • Shifter: Renaming components will fail if the names are not unique. [shifter#70]

  • Shifter_classic_components: foot_bk_01 component roll_ctrl issue [shifter_classic_components#68]

  • Shifter_classic_components: Visual axis reference for control_01 and arm_2jnt_04 is not scaling correctly [shifter_classic_components#57]

  • Shifter_classic_components: Fixes building of chain_01 when set to IK only [shifter_classic_components#65]

  • Shifter_classic_components: spine_S_shape rename bug [shifter_classic_components#50]

  • mGear_core: dag.findComponentChildren2 fails after a rig was built. [mgear_core#32] [mgear_core#35]

  • mGear_core: QDragListView ignores drop event on self [mgear_core#34][mgear_core#33]

3.2.0

New Features
  • Animbits: Animation GPU cache manager [animbits#11]

  • Rigbits: New Facial Rigger [rigbits#28][rigbits#27][rigbits#64][rigbits#33][rigbits#32]

  • Shifter_classic_components: new arm and leg with elbow and knee thickness control [shifter_classic_components#55]

  • Shifter_classic_components: New component arm_2jnt_03 with align wrist with guide option [shifter_classic_components#53]

  • Shifter_classic_components: New component mouth_02 [shifter_classic_components#51]

Enhancements
  • Rigbits: Mirror Controls Shape Tool [rigbits#25]

  • Rigbits: RBF manager updated with support for non-control objects [rigbits#31]

  • Shifter_classic_components: control_01, arm_2jnt_04 add orientation visual feedback [shifter_classic_components#54]

3.1.1

New Features
  • shifter_classic_components: New Component: chain_IK_with_variable FK and stack connection [shifter_classic_components#43]

  • shifter_classic_components: New Component: chain_net_01 [shifter_classic_components#42]

  • shifter_classic_components: new component: Lite chain stack [shifter_classic_components#40]

Enhancements
  • mgear_core:implemented filesize compression for jSkin and gSkin (pull request #28)

  • Rigbits: Update tweakers modules [rigbits#18]

  • Shifter: add optional uihost argument on addAnimParam and addAnimEnumParam [shifter#60]

  • Shifter: avoid negative scaling in joints [shifter#59]

  • Shifter: inspect settings open tap option [shifter#62]

  • Shifter: Shared custom step fix color feedback and hover information [shifter#57]

  • shifter_classic_components: chain_net_01: improve pickwalk [shifter_classic_components#47]

  • shifter_classic_components: Chains with stack connection should have connection offset options [shifter_classic_components#46]

  • shifter_classic_components: Review channel hosts for stack connection chains [shifter_classic_components#44]

  • simpleRig: handle geometry selection option when convert to shifter rig [simpleRig#6]

  • Synoptic: Fix refresh needed on togglButtons and on visibility/control tabs [synoptic#13]

Bug Fix
  • mgear_core: attribute module log error wrong flags [mgear_core#29]

  • shifter_classic_components: chain FK with variable IK the extreme controls should not be on 0 or 1.0 of the path [shifter_classic_components#45]

3.0.5

Bug Fix
  • mGear_core: Attribute: moveChannel doesn’t support float attr [mgear_core#27]

  • mGear_core: Callback manager: UserTimeChangedManager change condition state to playingBackAuto [mgear_core#28]

  • Rigbits: Eye rigger and Lips Rigger bad naming in rig curves [rigbits#21]

  • Shifter: Export guide to template (.sgt) will break component parent references if name is not unique [shifter#58]

3.0.4

Bug Fix
  • Synoptic: Fix refresh needed on togglButtons and on visibility/control tabs [synoptic#13]

  • mGear_core: Node: controller_tag_connect fail if ctl parent doesn’t have tag [mgear_core#24]

  • Shifter_classic_components: Eye component update structure [shifter_classic_components#39]

  • Shifter_classic_components: Spine FK: fisrt joint moving with IK chest control [shifter_classic_components#38]

  • Shifter: custom step template still have old name import [shifter#56]

  • Rigbits: hotkey creation command has bad imports [rigbits#19]

  • Shifter: serialized guide with none parent components issue [shifter#55]

  • Rigbits: Ghost control creator and Tweaks should handle ctrl Tag and custom pickwalk [rigbits#20]

3.0.3

New Features
  • Flex: Flex is the mGear models (geometry) update tool inside rigs.

  • Shifter: Build Rig from file [shifter#20]

  • Shifter: Game Tools, for decouple deform and control rig [shifter#6]

  • Shifter: Guide Relative placement [shifter#14]

  • Shifter: Guide serialization to json

  • Shifter: New Guide manager

  • Shifter: Serialized Diff Tool

  • Shifter: Serialized Guide Explorer

  • Shifter_classic_components: New Component: Chain FK spline with variable IK controls [shifter_classic_components#26]

  • Shifter_classic_components: New Component: Chain IK spline with variable FK controls [shifter_classic_components#30]

  • Shifter_classic_components: New Component: Chain Stack [shifter_classic_components#32]

  • Shifter_classic_components: New Component: shoulder_02 [shifter_classic_components#25]

  • Shifter_classic_components: New Component: Spine FK [shifter_classic_components#31]

  • Shifter_classic_components: New Component: Tangent_spline_01 [shifter_classic_components#28]

  • Shifter_classic_components: New Component: Whip chain [shifter_classic_components#27]

Enhancements
  • Animbits: softTweak: make UI dockable [animbits#8]

  • Crank: Make UI dockable [crank#3]

  • Crank: Shot Sculpting tool, General update initial Goals [crank#1]

  • mGear_core: attribute: FCurveParamDef should store the samples from getFCurveValues [mgear_core#12]

  • mGear_core: attribute: ParamDef: Dict serialisation [mgear_core#11]

  • mGear_core: pyQt: showDialog option to make windows dockable [mgear_core#6]

  • mGear_core: Skin module: Review it and update use Json and pickle [mgear_core#20] [mgear_core#23]

  • Shifter: Custom step list. Visual cue for shared custom step [shifter#51]

  • Shifter: FCurveParamDef should store the samples from getFCurveValues in value of paramDef [shifter#26]

  • Shifter: update menu with new functionalities [shifter#37]

  • Shifter: Update modal position menu to QT modern version [shifter#46]

  • Shifter_classic_components: add new upv roll control to arm_2jnt [shifter_classic_components#36]

  • Shifter_classic_components: Add UniScale option for games compatible [shifter_classic_components#9]

  • Shifter_classic_components: arm_2jnt_01 and leg_2jnt_01: Make optional the extra support joint in the articulations [shifter_classic_components#3]

API Changes
  • mgear_dist: Modularisation of mgear [mgear_dist#11]

Bug Fix
  • mGear_core: Attribute: channelWrangler apply config from script fails due to attributeError [mgear_core#21]

  • mGear_core: curve: create_curve_from_data_by_name should not take the name from the first shape [mgear_core#17]

  • mGear_core: curve: importing curve while rebuild hierarchy will fail if the parent object don’t have unique name [mgear_core#18]

  • Rigbits: Duplicate symmetry bad import string [Rigbits#13]

  • Rigbits: Replace Shape Command doesn’t handle if the target object have input connections in the shape [Rigbits#12]

  • Shifter: Component connector: standard fallback [shifter#27]

  • Shifter: Component space references: add checker for space references names [shifter#16]

  • SimpleRig: re-import configuration dont link unselectable geometry [simpleRig#1]

2.6.1

New Features
  • Animbits: Crank shot sculpt [mgear#233]

  • Rigbits: RBF Manager: support for non-control objects [mgear#228]

2.5.24

New Features
  • mGear: IO curves [mgear#76]

  • Rigbits: RBF Manager [mgear#183]

  • Rigbits: set driven key module [mgear#160]

  • Simple Rig: 2.0 [mgear#163]

  • Synoptic: Control lister Tab [mgear#99]

  • Synoptic: geometry visibility manager Tab [mgear#130]

  • Synoptic: Spine IK <–> FK animation transfer [mgear#169]

Enhancements
  • Animbits: SoftTweak tool update [mgear#167]

  • mGear: skin: copy skin [mgear#168]

  • Shifter: chain_FK_spline_01: keep length multiplayer channel [mgear#199]

  • Shifter: chain_FK_spline_02: add extra Tweak option [mgear#202]

  • Shifter: component ctrlGrp should be inherit from parent component [mgear#181]

  • Shifter: Component Lite chain and chain FK spline mirror auto pose configuration if override negate axis direction in R [mgear#198]

  • Shifter: Component Lite chain and chain FK spline mirror auto pose configuration if override negate axis direction in R [mgear#198]

  • Shifter: Control_01: lock sizeRef axis [mgear#156]

  • Shifter: Custom Step List: Highlight Background quicksearch [mgear#203]

  • Shifter: Lock joint channels if “separated joint structure” is unchek [mgear#182]

  • Shifter: Make not keyable the joints channel if jnt_org is checked [mgear#188]

  • Shifter: neck_ik: add option to orient IK to world space [mgear#159]

  • Shifter: Partial build skip custom steps [mgear#154]

  • Shifter: spine_S_Shape: add option to orient IK to world space [mgear#164]

  • Shifter: Turn on/off custom steps [mgear#189]

Bug Fix
  • mGear: curve.addCnsCurve: modify the center list in some situations [mgear#172]

  • Rigbits: Blended Gimmick joints bad naming with multy selection [mgear#153]

  • Shifter: 3jnt leg roundness att for knee and ankle [mgear#144]

  • Shifter: add_controller_tag. Fail on Maya old versions [mgear#187]

  • Shifter: Component: spine_IK_02: Last FK control don’t have correct attr [mgear#161]

  • Shifter: Controller tag lost if export selection the rig [mgear#175]

  • Shifter: Joint connection: Maya evaluation Bug [mgear#210]

  • Shifter: leg_2jnt and leg _2jnt_freetangents not taking max stretch default setting [mgear#162]

  • Shifter: Spine S Shape: bad build with offset on fk controls [mgear#146]

  • Simple Rig: BBox computation fails with lights [mgear#212]

  • Synoptic: IK/FK transfer doesn’t save keyframes on blend channel [mgear#180]

  • Synoptic: IK<->FK transfer strange refresh [mgear#173]

Known Issues
  • Shifter: Undo Build from selection crash maya. Now flush Undo to avoid possible crash [mgear#74]

2.4.2

Bug Fix
  • Animbits: SoftTweak root lost relative position to parent [mgear#143]

2.4.1

Bug Fix
  • Shifter: Rotation inverted on joints with negative scale [mgear#142]

2.4.0

New Features
  • Animbits: SoftTweaks tool [mgear#133]

  • LINUX: Maya 2018 solvers

  • Rigbits: Eye rigger tool [mgear#127]

  • Rigbits: Lips Rigger tool [mgear#128]

  • Shifter: New Component: Chain FK spline Component [mgear#104]

  • Shifter: New Component: Lite FK chain [mgear#115]

  • Shifter: New Component: Spine_S_shape [mgear#96]

Enhancements
  • Shifter: Add alias names for space references [mgear#110]

  • Shifter: Add visual crv connection for the upVector controls [mgear#124]

  • Shifter: arm and leg 2jnt: add optional controls x Joint [mgear#114]

  • Shifter: chain_FK_spline: add option to control visibility of controls [mgear#136]

  • Shifter: Hide controls on Playback rig setting [mgear#131]

  • Shifter: Improve parallel evaluation [mgear#123]

  • Shifter: Lite_chain and Chain_FK_spline. Option to override side negation [mgear#139]

  • Shifter: Neck_ik_01: add option to have only IK space reference [mgear#132]

  • Shifter: Review rollspline solver precision values [mgear#138]

  • Shifter: Set all controls shape to d1 curves [mgear#118]

  • Shifter: Set to False the default use of uniscale in joints [mgear#117]

  • Shifter: Update component with Proxy attributes [mgear#111]

Bug Fix
  • Shifter: Bindpose bug with custom controllers grp [mgear#134]

  • Shifter: Component addJnt error if negative scaling [mgear#141]

  • Shifter: Extracted controls doesn’t clean shape name [mgear#135]

  • Shifter: leg_2jnt_01 maxStretch setting is lost at build time [mgear#140]

  • Shifter: Maya 2018.2 flip in leg_2jnt_01 component [mgear#125]

2.3.0

Enhancements
  • mGear: Attribute: addAttribute not setting default attribute value. [mgear#84]

  • mGear: Attribute: update with lock and unlock attribute functions [mgear#83]

  • mGear: PEP8 Style Refactor [mgear#100]

  • mGear: Refactor all exception handling [mgear#88]

  • mGear: Vendoring QT [mgear#89]

  • Shifter: Build command review and log popup window [mgear#73]

  • Shifter: Change Global_C0_ctl to World_ctl [mgear#66]

  • Shifter: Control_01: Add option to have mirror behaviour [mgear#68]

  • Shifter: Improve rig build speed [mgear#65]

  • Shifter: Leg_2jnts_freeTangents_01:no ikFoot in upvref attribute [mgear#62]

  • Shifter: Reload components in custom path [mgear#78]

  • Shifter: Update guide structure in pre custom step [mgear#101]

  • Simple Rig: Update functionality revision [mgear#71]

  • Synoptic: spring bake util [mgear#61]

Bug Fix
  • Rigbits: createCTL function issue [mgear#59]

  • Rigbits: export skin pack error with crvs [mgear#56]

  • Rigbits: skin: There is a case in exportSkin function breaks the existing file [mgear#58]

  • Shifter: 3 joint leg: soft Ik range min in graph editor [mgear#82]

  • Shifter: arm_2jnt_freeTangents_01 no attribute ‘rollRef’ [mgear#63]

  • Shifter: Arms auto upvector and shoulder space jump [mgear#85]

  • Shifter: Chain_spring_01: pop if manipulate FK ctl after Bake [mgear#75]

  • Shifter: Connect Ctl_vis [mgear#103]

  • Shifter: Control_01: rotation axis is missing Y lock [mgear#74]

  • Shifter: Japanese Ascii [mgear#79]

  • Shifter: Spring chain: lock control parent and bake spring bug [mgear#67]

  • Shifter: Synoptic: IK/FK Match with arm_ms_2jnt_01 [mgear#80]

Known Issues
  • Shifter: Undo Build from selection crash maya [mgear#74]

2.2.4

Enhancements
  • Shifter: Global scale and size of controllers. [mgear#50]

2.2.3

Enhancements
  • Shifter: Custom Steps: Added Stop Build and Try again option if step fail.[mgear#43]

Bug Fix
  • Synoptic: Match IK/FK with split ctl for trans and rot [mgear#54]

2.2.2

Enhancements
  • Shifter: Components: Legs: Mirror axis behavior on upv and mid ctl [mgear#47]

  • Shifter: Componets: Arms: IK ctl mirror behaviour [mgear#48]

  • Shifter: arm roll new reference connector [mgear#53]

Bug Fix
  • Shifter: component UI min division hang. Check all components [mgear#42]

  • Shifter: quadruped rig not being created in 2018 [ mgear#44]

  • Shifter: Close settings Exception on Maya 2018: Note: This is a workaround. The issue comes from Maya 2018 [mgear#49]

2.2.1

Bug Fix
  • Shifter: Component: Hydraulic: Fix bad reference connector

  • Docs: Text error fix

  • Shifter: Text error fix

2.2.0

New Features
  • Maya 2018 compatible

  • Simple autorig This a new rigging sytem for basic props.

  • Channel Wrangler: Channel manager with export import options.

Enhancements
  • Synoptic: key/select all for custom widgets

  • Skin IO: IO skin for curves & nurbs

  • Skin IO: Now can export with Skin Packs. Every object will be in a separated file.

  • Shifter: custom Sets: Now is possible to add custom sets to shifter components

  • Shifter: Now all the controls are Tag as a control (> Maya 2016.5)

  • Shifter: Custom Rig controls navigation

  • Shifter: Custom steps IO to JSON file.

  • Shifter: Componente: Chain_01: Non uniform scaling for FK controls

  • Shifter: Now the controls have unchecked historical interest from ctl shapes for cleaner channel box

  • Rigbits: Now replace shape support multiple shapes

  • mGear: Menu updated with about info and useful links

  • mGear: Added support for RGB color on icons/Controls

Bug Fix
  • Shifter: component: freetangent arm and leg: Fixed joint offset in the extremes

  • General: Fixed bad parenting for PySide dialogs.

2.1.1

New Features
  • mGear solvers: New vertex position node. This node gets the vertex position in worldspace.

  • Rigbits: New rigging commont library with toos and functions to help the rigging system. This library is meant to be use with custom steps or other rigging tools.

  • Shifter: Components: New Components from Miles Cheng “arm_ms_2jnt_01”, “shoulder_ms_2jnt_01” and “leg_ms_2jnt_01”

  • Shifter: Components: New enviroment variable: MGEAR_SHIFTER_COMPONENT_PATH (only project components)

  • Shifter: Custom Step: New enviroment variable: MGEAR_SHIFTER_CUSTOMSTEP_PATH to stablish relative paths for the custom steps data.

  • Shifter: New Channel naming options

Improvements
  • Improved error logging for custom steps and Synoptic.

  • Shifter: Clean up jnt_org empty groups after rig build.

  • Shifter: Components: Updated neck with optiona tangent controls.

  • Shifter: Components: Arm have a new option to separate the IK controls in rotation and translation control

  • Shifter: Components: Control extraction name buffer to avoid name clashing for ctl extraction on guides

  • Shifter: Components: Pin elbow/knee

  • Shifter: Components: Spine updated: Autobend optional control and optional mid tangent control

  • Shifter: Components: Arms mid ctl and upv with optinal mirror behaviour.

  • Shifter: Custom step using class implementation

  • Shifter: Track information (rig Asset, components used version and mGear version)

  • Synoptic: General visual and structure improvement. Big Thanks to Yamahigashi-san.

  • Synoptic: IK/FK animation transfer

  • Shifter: Updated biped guide

  • Shifter: Updated Quadruped guide

Bug Fix
  • Bad layout on setting windows with HDPI displays.

  • Shifter: Components: General clean up and bug fixing (Please check github commint for more info).

  • Issue mgear#9 leg_3jnt: Flip offset rz double connection

  • Issue mgear#13 Chain_01 IK refs not being connected

2.0

New Features
  • Custom enviroment variables for synoptic: MGEAR_SYNOPTIC_PATH

  • cvWrap deformer included.

  • Gimmick joints basic tools

  • Mocap HumanIK mapping tool for standard Shifter biped

  • New Component settings view.

  • New Documentation

  • New licensing under MIT license terms.

  • Pre and Post custom Steps.

  • Shifter: Modular rigging sytem rebranded.

  • Shifter: Quadrupeds template and new leg component for 3 bones legs.

  • Shifter: Single Hierarchy Joint connexion

  • Shifter: Update Guides Command.

  • Synoptic view Updated.

Inprovements
  • Component guides will snap to parent position at creation time.

  • Duplicate symmetry can find partial chain names. Is not needed to duplicate from the top root of the branch.

  • Groups and dag pose connected to rig base node. This will avoid lost elements if we export selection.

  • Guide Blades have new attr to control the roll offset

  • mGear version and other useful information in guide root.

  • Newly created guide components automatic update of the side and uiHost from the parent attributes.

  • Shifter componets full review and functions unified.