Rigbits User Documentation

Rigging tools

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Add NPO

Add a transform as parent of each selected object in order to neutralize the local values to the reset position

_images/npo_before.png

The tranlate X and Y have some values

_images/npo_after.png

All the local transform values are reset

Gimmick Joints

Joint helper tools.

Add Joint

Add a deformer joint to each selected object.

This command will try to add the joint to “rig_deformers_grp” or create it if doesn’t exist. Also will parent the joint under “jnt_org” if exist. If doesn’t exist will parent the joint under the corresponding object.

Add Blended Joint

Add a blended joint under a chain of joints. This joint will rotat 50% between 2 joints.

_images/gimmick_joints.png

Add Support Joint

Support joint are created under a blended joint and are design to help with deformation. Typically this kind of joints will also be driven by a SDK or similar.

Replace Shape

Replace the shape of one object shape with another

_images/replace_shape.gif

Match All Transform

Align one object to another object using the world Matrix reference.

Match Pos with BBox

Center the position of an object in the center of the bounding box of an object.

Align Ref Axis

Create a reference locator axis based on a point selection. This command needs at less 3 points.

_images/Align_ref_axis.gif

Tip

Very useful to find rotation axis in mechanical rigs if the transformations of the mesh have been freeze.

CTL as Parent

Create a control of the selected shape as parent of each selected object.

Ctl as Child

Create a control of the selected shape as child of each selected object.

Duplicate Symmetrical

Duplicate and mirror the selected object and his children. This is done by negating some axis scaling and inverting some of the values. This will provide a mirror behavior. Also handle some renaming. i.e: from _L to _R

RBF Manager

A tool to manage a number of RBF type nodes under a user defined setup(name)

Steps -

set Driver set Control for driver(optional, recommended) select attributes to driver RBF nodes Select Node to be driven in scene(Animation control, transform) Name newly created setup select attributes to be driven by the setup add any additional driven nodes position driver(via the control) position the driven node(s) select add pose

Add notes - Please ensure the driver node is NOT in the same position more than once. This will cause the RBFNode to fail while calculating. This can be fixed by deleting any two poses with the same input values.

Edit Notes - Edit a pose by selecting “pose #” in the table. (which recalls recorded pose) reposition any controls involved in the setup select “Edit Pose”

Delete notes - select desired “pose #” select “Delete Pose”

Mirror notes - setups/Controls will succefully mirror if they have had their inverseAttrs configured previously.

Space Jumper

Interpolate Transform

Connect Local SRT

Spring

Rope

Channel Wrangler

Eye Rigger

Lips Rigger

Proxy Slicer

Proxy Slicer Parenting