Shifter Component Reference
Shifter comes with over 40 components you can build your rig from. This section covers the functionality and settings of each one in detail.
Guide Settings
Main Settings
Settings shared by all components.
Name: The base name of the component, all the parts of the component get renmaed.
Side: Which side the component is on; Left, Right or Center
Component Index: WIP
Connector: WIP
Joint Connection Settings
Use Joint Index: WIP
Parent Joint Index: WIP
Channel Host Settings
Host: The guide that stores the extra attributes for this component, such as IK/FK blendering and more. This will generally be a control_01 component.
Custom Ctonrollers Group
WIP
Shifter Components
arm_2jnt_01
Two bone arm setup with:
IK/FK blending for switching between animating with IK or FK
Roll attribute that lets you adjust the elbow direction, without moving the pole vector
Twist joints for better deformations around the shoulder and wrist joints
Armpit roll to manually adjust the twist joints around the shoulder joint
Scale of the entire arm
Stretching so the arm can elongate when the IK control is too far away to reach, including a maximum stretch limit
Sliding of the elbow, which elongates the upper arm while shortening the lower arm, or vice versa
Softness to prevent popping when the IK arm is stretched out straight
Reverse to make the arm bend in the opposite direction when using IK
Roundness for rubber hose style animation
Volume preservation during stretching
Elbow controller for accurately positioning the elbow, for instance when a character is resting her elbows on a table
Space switchers for the IK, Up Vector and Elbow controllers that controls which space they follow
This is the default arm comoponent used by the biped template rig.
Guide Positioning
WIP
Compoent Settings
TODO! Should this be tools tips in the interface itself.
IK/FK Blender: Default
Source
Link to Module (how)
arm_2jnt_02
WIP
arm_2jnt_03
WIP
arm_2jnt_04
WIP
arm_2jnt_freeTangents_01
WIP
arm_ms_2jnt_01
WIP
cable_01
WIP
chain_01
WIP
chain_FK_spline_01
WIP
chain_FK_spline_02
WIP
chain_FK_spline_variable_IK_01
WIP
chain_IK_spline_variable_FK_01
WIP
chain_IK_spline_variable_FK_stack_01
WIP
chain_net_01
WIP
chain_spring_01
WIP
chain_stack_01
WIP
chain_whip_01
WIP
control_01
WIP
eye_01
WIP
foot_bk_01
WIP
hydraulic_01
WIP
leg_2jnt_01
WIP
leg_2jnt_02
WIP
leg_2jnt_freeTangents_01
WIP
leg_3jnt_01
WIP
leg_ms_2jnt_01
WIP
lite_chain_01
WIP
lite_chain_stack_01
WIP
meta_01
WIP
mouth_01
WIP
mouth_02
WIP
neck_ik_01
WIP
sdk_control_01
WIP
shoulder_01
WIP
shoulder_02
WIP
shoulder_ms_01
WIP
spine_FK_01
WIP
spine_S_shape_01
WIP
spine_ik_01
WIP
spine_ik_02
WIP
squash4Sides_01
WIP
squash_01
WIP
tangent_spline_01
WIP
ui_container_01
WIP
ui_slider_01
WIP