mgear.core.transform
Functions to work with matrix and transformations
Functions
Bakes the current local scale, rotate, and translate values to the offset parent matrix, resetting the local values to neutral. |
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Convert a transformation Matrix |
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Get a tranformation list from a positions list and normal. |
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Get a tranformation list from a positions list and normal. |
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Get closest polygon from transform |
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Get the distance between 2 objects. |
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Retrieve a transformation filtered. |
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Interpolate 2 matrix. |
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Get an offset position from dagNode |
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Get the position values from matrix |
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Get the matrix rotation from a given axis. |
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Get the symmetrical tranformation |
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Return the transformation matrix of the dagNode in worldSpace. |
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Create a transformation Matrix from a given position. |
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Return a transformation mstrix using vector positions. |
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Return the position of the dagNode in worldSpace. |
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Summary |
Summary |
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get the raycasted translation of the mouse position |
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Match 2 dagNode transformations in world space. |
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Get the dot product of 2 quaternion. |
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Get an interpolate quaternion based in slerp function. |
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Reset the scale, rotation and translation for a given dagNode. |
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Rotates the selected objects 180 degrees around the specified axis. |
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Set the position for a given matrix |
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Set the rotation for a given matrix |
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Set the scale for a given matrix |
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Sets the offset parent matrix of a given node. |
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Sets the offset parent matrix of a given node using scale, rotate, and translate values. |